Updated playerbar to consume correct queue
parent
b5af578643
commit
b9ff59c712
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@ -1,10 +1,10 @@
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<template>
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<template>
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<section>
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<section>
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<section class="player">
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<section class="player">
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<img @load="onArtworkLoad" class="artwork" :src="currentlyPlaying.artwork" />
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<img @load="onArtworkLoad" class="artwork" :src="playerQueue[this.currentlyPlaying].artwork" />
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<div>
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<div>
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<p class="title">{{currentlyPlaying.title}}</p>
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<p class="title">{{playerQueue[this.currentlyPlaying].title}}</p>
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<p class="artist">{{currentlyPlaying.artist}}</p>
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<p class="artist">{{playerQueue[this.currentlyPlaying].artist}}</p>
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</div>
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</div>
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<div class="visualizer">
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<div class="visualizer">
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<div id="visualizer"></div>
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<div id="visualizer"></div>
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@ -61,7 +61,7 @@ export default {
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isFullscreen: false
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isFullscreen: false
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}
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}
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},
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},
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computed: mapGetters(['fullscreenStatus', 'currentlyPlaying']),
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computed: mapGetters(['fullscreenStatus', 'currentlyPlaying', 'playerQueue']),
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mounted () {
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mounted () {
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let progress = this.$el.getElementsByClassName('progress')[0]
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let progress = this.$el.getElementsByClassName('progress')[0]
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this.wavesurfer = WaveSurfer.create({
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this.wavesurfer = WaveSurfer.create({
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@ -90,7 +90,7 @@ export default {
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})
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})
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]
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]
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})
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})
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this.wavesurfer.load(this.currentlyPlaying.stream)
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this.wavesurfer.load(this.playerQueue[this.currentlyPlaying].stream)
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this.wavesurfer.on('ready', () => {
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this.wavesurfer.on('ready', () => {
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this.duration = formatSeconds(this.getDuration())
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this.duration = formatSeconds(this.getDuration())
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this.wavesurfer.container.style['height'] = '100%'
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this.wavesurfer.container.style['height'] = '100%'
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