Enemy_AI/Content/AI/Enemy/BluePrint/Actor/Boss
SamiSaeedi fab0e0d09d Organized systems structure in project 2025-11-24 11:21:19 +03:30
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Animation Organized systems structure in project 2025-11-24 11:21:19 +03:30
Enum Feacher\Add Floating Platform -Add TrailAttack-Make two Aniamtion Attack- Add 2 Task for Float platform Start And End - Complite Boss BT 2025-11-22 23:27:04 +03:30
HUD Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar 2025-11-17 22:18:16 +03:30
Material Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar 2025-11-17 22:18:16 +03:30
AIC_Enemy_Boss.uasset Feacher\AddBoss BTT Attack - Add Block to boss - MoveBlockFunctionTo BP_EnemyBAse - Add Trail to BP_PlayerSwordCombo 2025-11-18 13:22:09 +03:30
BP_Enemy_Boss.uasset Organized systems structure in project 2025-11-24 11:21:19 +03:30
BP_POI.uasset Feacher\Add Animation for ground smash -add jump to target attack-optimazing BT_boss 2025-11-21 23:26:06 +03:30