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Montage
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Feacher\Add Floating Platform -Add TrailAttack-Make two Aniamtion Attack- Add 2 Task for Float platform Start And End - Complite Boss BT
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2025-11-22 23:27:04 +03:30 |
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BS_EnemyBoss.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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GroundSmash.uasset
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Feacher\Add Animation for ground smash -add jump to target attack-optimazing BT_boss
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2025-11-21 23:26:06 +03:30 |
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GroundSmash_UE.uasset
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Feacher\Add Animation for ground smash -add jump to target attack-optimazing BT_boss
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2025-11-21 23:26:06 +03:30 |
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StandingBlockIdle_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingBlockReactLarge_UE.uasset
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Feacher\AddBoss BTT Attack - Add Block to boss - MoveBlockFunctionTo BP_EnemyBAse - Add Trail to BP_PlayerSwordCombo
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2025-11-18 13:22:09 +03:30 |
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StandingDisarmUnderarm_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingIdle_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingMeleeAttack360Low_UE.uasset
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Feacher\Add Animation for ground smash -add jump to target attack-optimazing BT_boss
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2025-11-21 23:26:06 +03:30 |
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StandingMeleeAttackDownward_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingMeleeAttackHorizontal_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingMeleeComboAttackVer_1_UE.uasset
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Feacher\AddBoss BTT Attack - Add Block to boss - MoveBlockFunctionTo BP_EnemyBAse - Add Trail to BP_PlayerSwordCombo
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2025-11-18 13:22:09 +03:30 |
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StandingMeleeComboAttackVer_2_UE.uasset
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Feacher\Boss\Attackcombo2-Throw Axe SoundEffect On AttackAnimation
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2025-11-21 10:26:17 +03:30 |
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StandingMeleeComboAttackVer_3_UE.uasset
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Feacher\AddBoss BTT Attack - Add Block to boss - MoveBlockFunctionTo BP_EnemyBAse - Add Trail to BP_PlayerSwordCombo
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2025-11-18 13:22:09 +03:30 |
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StandingMeleeRunJumpAttack_UE.uasset
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Feacher\Add Animation for ground smash -add jump to target attack-optimazing BT_boss
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2025-11-21 23:26:06 +03:30 |
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StandingReactLargeFromLeft_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingReactLargeGut_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingRunBack_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingRunForward_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingTauntBattlecry_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingWalkBack_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingWalkForward_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingWalkLeft_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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StandingWalkRight_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |
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UnarmedEquipOverShoulder_UE.uasset
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Feacher\AddEnemyBoss\Set AIC For Boss \BossHealthBar
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2025-11-17 22:18:16 +03:30 |